How to play

Players

In Adventara one player plays the roll of the Boss while the other players try to defeat them

Cards

Creatures

Speed

Draw cards at the start of your turn equal to your speed stat

Strength

You can equip weapons equal to your strength stat


Intelligence

How many enchantments you can equip

Vitality

How much damage yu can take before you die

Weapons

Durability

How many attacks you can attach and use before having to swap

Attack Damage

The maximum size of attacks you can attach to the Weapon

Weight

Has to be equal to or less than your Strenght to be able to wield

Attack Speed

How many attacks you can play in one turn

Boss cards

Deck

Stars

Stars show a cards power

There are five levels of stars

Yellow, Blue, Red, Black and Rainbow

To pick or play a card of higher power you must discard a card of the same cardtype with the previous color, for example to pick a blue star creature you must discard a yellow star creature

Adventurers remove a card to upgrade stars when looting, play higher star colors for free and start with only yellow star cards

The Boss removes a card when playing room cards with higher star colors and can have any type of star color in their deck for free

Adventurers

Every Adventuers goal is to fight their way thru the dungeon get stronger and defeat the Boss

The Adventurer player role is great for beginners


Deckbuilding

Adventurers can put only yellow star cards in their starterdeck

They can choose 10 cards but they must have at least 1 character 1 weapon and 1 attack


Combat

At the start of combat adventurers choose one character and weapon out of their deck and attach attacks to the choosen weapon

At the start of each round they discard their hand and draw cards equal to their speed stat


Each turn they can choose two of these actions:

They can play a number of cards equal to their Inteligence, called playing

Attach attacks to a not wielded weapon equal to their strength stat, called reloading

Remove attacks from a wielded weapon equal to their attack speed and attach them as wounds to a character of their choice, called attacking

Switch a wielded weapon with a not wielded weapon, called switching


after combat is won pick a card yellow star card from the room you defeated and add it to your deck

or to pick a higher star color card Remove a card with the same cardtype and previous star color

The Adventurers loose if all of them are defeated at any point

The Adventurers win if they defeat the Boss card


The Boss

As the Boss your goal is to upgrade your defenses to defeat the Adventurers

The Boss player role is better for non beginners


Deckbuilding

The Boss can put all star colors in their starter deck

The boss can choose any 100 cards as their starterdeck and choose 1 Boss card


Combat

At the start of combat the Boss chooses up to four characters and weapon out of their deck and attaches attacks to the choosen weapons

At the start of each round they discard their hand and draw cards equal to the sum of their speed stats


Each turn they can choose two of these actions:

They can play a number of cards equal to their Inteligence, called playing

Attach attacks to a not wielded weapon equal to their strength stat, called reloading

Remove attacks from a wielded weapon equal to their attack speed and attach them as wounds to a character of their choice, called attacking

Switch a wielded weapon with a not wielded weapon, called switching


after combat is lost draw 5 additional cards to your dungeon hand for each slayn adventurer

the not lootet room cards go back into your dungeon hand


Dungeon Building

At the start of the game and after every combat build a room deck with your dungeon hand

when building your room deck you can play any number of yellow star cards from your dungeon hand

to play a blue star card remove two yellow star cards with the same cardtype from the room that you can not play again for this room

for a red star card remove two blue star cards with the same cardtype from the room etc.


after 10 rooms the adventurers fight your boss card

add your boss card to the next room if it is defeated you loose

if at any point you slay all adventurers you win