How to play
Players
In Adventara one player plays the roll of the Boss while the other players try to defeat them
Cards
Creatures
Speed
Draw cards at the start of your turn equal to your speed stat
Strength
You can equip weapons equal to your strength stat
Intelligence
How many enchantments you can equip
Vitality
How much damage yu can take before you die
Weapons
Durability
How many attacks you can attach and use before having to swap
Attack Damage
The maximum size of attacks you can attach to the Weapon
Weight
Has to be equal to or less than your Strenght to be able to wield
Attack Speed
How many attacks you can play in one turn
Boss cards
Deck
Stars
Stars show a cards power
There are five levels of stars
Yellow, Blue, Red, Black and Rainbow
To pick or play a card of higher power you must discard a card of the same cardtype with the previous color, for example to pick a blue star creature you must discard a yellow star creature
Adventurers remove a card to upgrade stars when looting, play higher star colors for free and start with only yellow star cards
The Boss removes a card when playing room cards with higher star colors and can have any type of star color in their deck for free
Adventurers
Every Adventuers goal is to fight their way thru the dungeon get stronger and defeat the Boss
The Adventurer player role is great for beginners
Deckbuilding
Adventurers can put only yellow star cards in their starterdeck
They can choose 10 cards but they must have at least 1 character 1 weapon and 1 attack
Combat
At the start of combat adventurers choose one character and weapon out of their deck and attach attacks to the choosen weapon
At the start of each round they discard their hand and draw cards equal to their speed stat
Each turn they can choose two of these actions:
They can play a number of cards equal to their Inteligence, called playing
Attach attacks to a not wielded weapon equal to their strength stat, called reloading
Remove attacks from a wielded weapon equal to their attack speed and attach them as wounds to a character of their choice, called attacking
Switch a wielded weapon with a not wielded weapon, called switching
after combat is won pick a card yellow star card from the room you defeated and add it to your deck
or to pick a higher star color card Remove a card with the same cardtype and previous star color
The Adventurers loose if all of them are defeated at any point
The Adventurers win if they defeat the Boss card
The Boss
As the Boss your goal is to upgrade your defenses to defeat the Adventurers
The Boss player role is better for non beginners
Deckbuilding
The Boss can put all star colors in their starter deck
The boss can choose any 100 cards as their starterdeck and choose 1 Boss card
Combat
At the start of combat the Boss chooses up to four characters and weapon out of their deck and attaches attacks to the choosen weapons
At the start of each round they discard their hand and draw cards equal to the sum of their speed stats
Each turn they can choose two of these actions:
They can play a number of cards equal to their Inteligence, called playing
Attach attacks to a not wielded weapon equal to their strength stat, called reloading
Remove attacks from a wielded weapon equal to their attack speed and attach them as wounds to a character of their choice, called attacking
Switch a wielded weapon with a not wielded weapon, called switching
after combat is lost draw 5 additional cards to your dungeon hand for each slayn adventurer
the not lootet room cards go back into your dungeon hand
Dungeon Building
At the start of the game and after every combat build a room deck with your dungeon hand
when building your room deck you can play any number of yellow star cards from your dungeon hand
to play a blue star card remove two yellow star cards with the same cardtype from the room that you can not play again for this room
for a red star card remove two blue star cards with the same cardtype from the room etc.
after 10 rooms the adventurers fight your boss card
add your boss card to the next room if it is defeated you loose
if at any point you slay all adventurers you win